Tuesday, May 5, 2009

How to start learning Adobe Flash and find a cheapest software resource.

Related How buy Flash softwares cheapest

How to Start Learning Adobe Flash

from wikiHow - The How to Manual That You Can Edit
Flash is a flexible program where you can create any interactive content for web use or just for your own use. Ever looked at those flash games on the internet and wondered how they're made? Do you think you have an idea for a game and want to make it? Or do you want to create a really cool animation exactly how you want? Then you need to learn to use Adobe Flash.( also an especially learning Macromedia Flash Pro - Ok to use at this year 2009 )


  1. First you actually need the tools. Flash in this case. The latest version is Flash CS4. When you look at the price tag you may just forget this idea completely, but bear in mind that you can download a free 30-day trial from Adobe's website (http://www.adobe.com).

    • Alternatively you might want to look at getting an older version of Flash (either Flash CS3, CS2, CS, 5, MX, or 2004.) They will be a lot cheaper if you can find them, but Adobe is very proactive about removing all old versions off the shelves the day a new version is released.
  2. When you first open Flash up, the interface can seem a bit intimidating. If you have used Photoshop, Fireworks or any other of Adobe's products the interface will be more familiar. All I can say is to have a play about with the toolbar on the left hand side. Get used to everything it does. The timeline will be the core of your flash content. It is located at the top of the screen below menu.

    • The timeline consists of layers. Layers go over the top of each other, also making your content less confusing. You can lock layers to stop accidental editing of others and painful mistakes.
    • The timeline also uses frames and keyframes. Keyframes are created with the F6 button and normal frames are created using the F5. Keyframes are used when something changes. Frames keep the same content on the frame.
  3. You need to decide what sort of flash user you will be. Either an animator or programmer/actionscript user. There is a more varies choice than this, but it mainly falls into these two categories.

    • Actionscripting will lean towards interactive and game content.
    • Animation will lead towards movies or the animation of game sprites and characters or more artwork.
  4. Based on what you want to do seek out tutorials to help you develop. Here is a list of websites to help you get started:
    • http://www.flashkit.com - this has many tutorials on many subjects, from beginning to actionscript, animation etc.
    • http://www.gotoandplay.it - this has games on the site and interviews with flash developers about their projects. There are many articles about game creation and actionscript and this is a valuable resource for budding game creators.
    • http://theflashblogger.blogspot.com - this has many videos-posts easy way knowing Flash from beginning for everyone as new web users.


  • Keep trying. Although your work may seem a bit bad at first, you will see a definite improvement with more practice.
  • A tablet may be useful to some for animation and drawing.
  • Frame by Frame animation is time consuming and boring for some, but it yields good results.
  • If you find learning actionscript boring, then stop. It obviously isn't for you.
  • Animation is useful in games too. Don't just think about the code. You'll need backgrounds, characters/sprites, text for the player etc.

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